![]() Without the help of Phil B-B from the Amiga community, and of course John Twiddy & Phil Thornton, this never would have happened. I would like to thank them all for their hard work. I am delighted to announce that having worked closely with some of Amiga’s incredibly passionate community, Putty Squad, one of the most memorable platform games of the 90s is finally being released for the Amiga and it’s available to download now, completely free of charge. Review originally submitted by classicamiga member one-second (also known as doomster79).Finally after over 20 years, we take great pleasure in releasing the original Putty Squad to the Amiga Community.Ģ0 YEARS IN THE MAKING AND 100% FREE – PUTTY SQUAD OUT NOW FOR AMIGA. I usually just download ROMs, play them and index them to move on to another one, but this, alongside Shadow of the Beast, is one of the few retro titles that I'd pay to buy just to have it in its original box in my collection. Even the ending sequence includes messages from many of them, relating fun-to-read stories and details related to the game. It is apparent that the programmers/designers had passion while creating it and that they loved the concept. I'm sure many SNES/Genesis users would love it. As I said earlier, it's one of the best platform games ever released for a computer (and it rivals many great console ones), and it's a pity they never did console versions, because many console users aren't aware of it. The responsiveness of the controls is worthy of praise, and I'm sure they spent a lot of time making sure things work right.Įven after you finish it, you'll play it again from time to time because the game is an enjoyable and exhilarating experience. Jumping is convenient and never betrays you if you are skilled. The control is simple and functional even though it takes a bit time to get used to the attack (hold fire and then tap a direction). However, Lionheart plays like a console game (and that is a flattering) It has a nice balance. After all, Amiga excelled in RPG/Adventure/Strategy/Puzzle games. They were mostly awkward, proving the programmer's lack of experience with the genre (which was and still is a console domain). Most of those cutesy Amiga platformers I mentioned earlier were also pretty poor on gameplay terms. Amiga had great sound (it reaches the level of SNES which had PCM abilities that could emulate an orchestra, not just cheesy midis like most of the Sega Megadrive games), and games like this show it off. You can hear that a lot of effort has gone into the tracks by the German composer of the game (there's even a sound test). The SFX are pretty basic (but functional), but the music is outstanding and brings classical music and movie soundtracks to mind. Also, there's a bit of variety on the levels, as well as an urge to see what's coming next. It's not Shadow of the Beast (that game alongside Donkey Kong Country is the unbeaten king of 2D graphics), but still very pretty and pleasant to the eye. The main sprite is not very big but it's nicely drawn and animated (I prefer average-sized but good sprites than large ones that look like bad puppets), and the backgrounds are beautiful. This game contains some of the best 2D hand drawn graphics I've seen in the 16-bits. And Lionheart captured that spirit, leaving all cute platformers for the Amiga far behind. What were fantasy computer games of the era (1992) better known for when compared to their console counterparts? They usually had a mythic, epic concept (just see Shadow of the Beast), and were not kid-orientated. Lionheart is IMO one of the 10 best platform games released for a computer format, and it can stand tall alongside the very best platformers consoles had to offer. Fortunately, there were some gems like this. Most of them featured cuddly animals or cartoony toddlers as the main characters, trying BADLY to capture the glory of the classy and classic Sonic and Mario. However, while the Amiga was top-notch for "thinking" games like RPGs, adventures and strategies, the Amiga platform games were shallow compared to SNES/Sega games of that period. There were many console-inspired platform games on Amiga. The right mouse button also acts as a pause.Ģ of 2 people found the following review helpful When you have him in the desired position press 'CTRL' again to release him. When you use the bottom 'CTRL' key, you can move the guy anywhere using the mouse. ![]() 'HELP'_Toggle one and two button joystick. Next press and hold 'CTRL' and press 'HELP'. Pull down on the joystick then press 'P' to pause the game while still in the crouched position.
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